All About Super Nintendo – History, The CD Soap Opera, and More
The Original design unique design for the US market per super Nintendo JR. Change outside the only prototype.
Super Nintendo with attached CD di Nintendo DisSuper Nintendo with CD drive includeAdapter to play NES cartridgesMouse, came out together with Mario PaintSuper Scope, a bazooka that came out accompanying the launch
We were in 1989. Nintendo was still very successful with its NES and released its new laptop, the Game Boy:
- But Nintendo’s golden age could be over if it didn’t jump on the 16-bit bandwagon, especially after the launch of the Megadrive by its competitor Sega.
- Gamers of that time, fascinated by Sega’s new creature games’ technical stature, noticed the gulf between 8 and 16 bits. The NES owners were crying out for the continuation of their games on a more powerful machine. It was the time when Nintendo got serious about its new 16-bit video game console.
- The Japanese company then put its best team of designers and engineers to work. Meanwhile, the world wanted to know what was brewing at Nintendo headquarters. And in order not to lose the habit, Nintendo did not release a pledge. Rumors spoke of a color palette of more than 32,000 colors and cinema sound, thanks to the sound chip designed by Sony. The anticipation grew.
- Among the technical capabilities, the ones that stood out the most were sound, with CD quality, and the so-called mode-7. This mode was a pseudo-3D effect, most surprising for the time. Among the first games that featured this mode was the classic Pilot Wings, followed by classic F-Zero.
- Almost everyone already enjoyed 16-bit Nintendo. The old continent was missing. And also, the chosen year, 1992. Absolute success.
The CD soap opera
The Super Nintendo CD has been one of the issues that have made the most rivers of ink run in the world of consoles:
- Let’s go back in time to 1988. Super Nintendo was still an idea, and Nintendo was already planning an accessory that would allow it to access CD-ROM technology.
- Nintendo was already negotiating with Sony to create the sound chip for its new console and finally agreed, but in exchange for designing the future CD drive and having the right to manufacture and exploit its console compatible with the Super Nintendo itself its CD.
- In 1991, with the Super Nintendo already on the market, Nintendo gave a twist and contacted Philips to negotiate for the long-awaited CD-ROM drive.
- They initially agreed to make the accessory together with the SNES compatible with CD-i software, an invention that Philips tried to bring to the standard in multimedia applications.
- But unsurprisingly, Nintendo wanted to control all the gaming licenses for the new machine. In return, Philips got the rights to some of the most charismatic characters in the great N.
- But what about Sony? Nintendo had violated the previous agreement with Sony. Mario’s company was against a rock and a hard place. If it followed its agreement with Philips, Sony could put Nintendo in court, and if it gave up Philips, it would run out of CDs.
- Nintendo promised that it would show the new media at CES in 1993, but no CDs or anything like it was seeing at that show.
- The Super Nintendo CD-ROM extension was dead. Why? Rumor has it that Nintendo abandoned the project because the CD was a much less profitable medium than the cartridge. But it’s just that, rumors.
The games that differentiated the Super Nintendo from the other consoles were mainly RPGs. We name you here the classics of this console:
- Super Mario world
- Super Mario World 2, Yoshi’s Island
- The Legend Of Zelda, A Link To The Past
- Super Metroid
- Donkey Kong Country
- Super Mario kart
- Super Mario RPG
- The Secret of Mana saga
- The Final Fantasy saga
- Chrono Trigger
- Streetfighter ii
- CPU: Custom 65C816 16 bit
- Graphics chip: MD-7 for 3D effects
- RAM: 128 kilobytes
- Video RAM: 64 kilobytes
- Sound RAM: 64 kilobytes
- Colors: 256 on 32,768 screen
- Sprites: 128
- Sound: Sony SPC7000
- Sound channels: 8 PCM stereo
Super Nintendo was the same in Europe and Japan, but it was remodeling in the United States. It was more square, and the buttons were purple. Also, at the end of Super Nintendo’s life, Nintendo released a completely remodeled (external) version to commemorate its 16-bit console’s success.
The Super Nintendo release was joining by a big bazooka, the Super Scope. However, it was later entirely forgotten. Another exciting accessory was the mouse, which came with Mario Paint in a drawing program. In adapters, one company put out its own for NES games. The thing does not end here in adapters because Nintendo launched the Super Game Boy, a cartridge that allowed you to play Game Boy games in 16 bits.
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